My Exalted Deathbringer received 3 wounds but managed to kill 2 brutes (1 in each player turn)įlesh Hounds charged the 3 Morgok's Krushas and managed to cause a single wound while losing 3 Hounds On the other flank the Brutes charged and instant massacred my Khorgorath before he could react.īloodsecrator got killed by the Megaboss (just by the mortal wounds he caused due to charging me) The Bloodsecrator received 3 wounds and killed single Ardboy So after a single round my entire left flank was reduced to 4 Reavers and the Bloodsecratorġ Reaver died because the Megaboss charged (some rule that he causes d3 mortal wounds) and the other 3 were slaughtered by the Megaboss My ruse was the Firestarter, his was no Battleshock tests needed.ġ0 Reavers vs 5 Ardboyz -> 6 Reavers killed vs 1 Ardboy dead, other 4 Reavers ran awayġ0 Reavers vs 4 Ironskull's Boyz -> 3 Reavers killed vs 1 Boy dead, extra 3 Reavers ran away. We played an Open Battle in which there was 1 objective in the middle you had to control. The opponent had Ironjawz Orruks (Megaboss, 5 Brutes, 5 Ardboys, Morgok's Krushas & Ironskull's Boyz). Just had my first test battle with my Khorne. If so, then my 2 times 10 Bloodreavers will be very powerful (If I make sure to keep them in the Bloodsecreator bubble) These units will become my 'anvil', the Flesh Hounds and Khorgorath my 'Hammer' (which is fitting as my Warcry Khorgoraths nickname is 'The Hammer' □ □ ) I was reading through the rules just now and noticed something I want to check:ġ0 Bloodreavers -> 10 attacks (11 with Champion)īloodreavers "Frenzied Devotion" rule (wholy within 16" of Totem = Bloodsecrator extra attack) -> +10 Attacksīloodsecrators "Rage of Khorne" rulen (units wholly within 16" extra attack) -> +10 Attacksĭo they really have 30 (31) Attacks when paired with a Bloodsecrator ? I must have missed that when reading the rules the first time, I thought they had 20 attacks. ![]() Thanks again for all the feedback, it was all very helpful to decide. BUT the very first reinforcement unit I will add to the army will be the Skullreapers!! So I decided to go for list #3 (Deathbringer, Bloodsecrator, 2 x 10 Bloodreavers, Khorgorath en 5 Flesh Hounds). I have so far only playing 1 AoS 3.0 battle so am very new to the system (I have played lots of WFB battle games long, long ago.) I'm leaning towards number 3 if you should ask □ but which is the best starting point for a PtG campaign according to you? (I want to plan what I should buy next and what I should paint next □ ) More maneuvrable but also less staying power.Ĥ) and 5) are the same as 2) and 3) but instead of the Flesh Hounds another Khorograth = 590pt. Same as list 2 but Bloodreavers in 2 units of 10. High on miniature count and includes some cavalry but perhaps not maneuverable with the large unit of 20 Bloodreavers (but has staying power)ģ) Exalted Deathbringer, Bloodsecrator, 10 Bloodreavers, 10 Bloodreavers, 1 Khorgorath and 5 Flesh Hounds = 585pt (only need to buy the Flesh Hounds) (I will be playing a "Skullfiend Tribe" subfaction army)ġ) Exalted Deathbringer, Bloodsecrator, 10 Bloodreavers, 5 Skullreapers and 1 Khorgorath = 595pt (only need to buy the Skullreapers)Ĭool factor is great with the added Skullreapers but is low on miniature count and is an all-infantry army (hence slow moving)Ģ) Exalted Deathbringer, Bloodsecrator, 20 Bloodreavers, 1 Khorgorath and 5 Flesh Hounds = 585pt (only need to but the Flesh Hounds) Little bit of narrative, some fluff, more time to add new units (and paint them up), seeing the army evolve and grow.īut I am struggling a bit about what my initial 600pt list should be. ![]() ![]() ![]() I have started painting my Khorne models (I bought the AoS starter box back in 2015 when it first came out) and am thinking about starting them in a PtG campaign.
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